I’m almost done with refactoring (some parts are still horrible though). But the code looks cleaner !
I stopped my refactoring to add a little feature to the editor (and engine) : hierarchy. You can now attach an object to another one if they should be moving together and so on (Father node moves its childs).
Right now I’m working on the rotations. Then, using my animation timeline, hierarchy and rotation, I wonder if I will be able to make something like an animated stick-man. Well, I should…
PS : the sprites used in my tests are made in photoshop with brushes found here and there on the Internet. I’m not the creator and I won’t be using those brushes in any game.