This week end I’ve been playing Darksiders. Yeah, sometimes I’m bored programming things in my engine, and I need to take a break. To me, that’s really hard to do games alone…
I need to find a way to cheer up every time I think “At this rate, I won’t be able to make a game” or “I should stop wasting time…”. Well, I guess that’s the case for every indies before they get something cool enough to forget their social life… 😀
So, last sunday, I put Darksiders in my 360 for the first time (I had the game for months but it was still in blister). I laid comfortably on my bed and took my controller to beat some demons and angels with style and anger… I really enjoyed this first try. Thanks to a friend of mine who loves comic books, I discovered Joe Madureira (creative director on Darksiders) when I was younger (12-13 year old). Thanks to Battle Chasers (one of his comics) I started reading other comics than Spiderman or Batman, and enjoyed the style and stories. Since then, Joe Madureira has been the comic artist I liked the most. Here comes the famous Red Monica from Battle Chasers :
When I first saw some Darksiders’ artworks, I couldn’t fail guessing who could draw such things ! To me, just the fact he worked on this game was enough to buy it ! I once did the same for Hyung-Tae Kim when I got Magnacarta on PS2 (never played, but I couldn’t help cause this artist rocks).
But Darksiders is not only beautiful (some people say they don’t like the style, well, they should go to hell, huh ?), the characters are really cool ! I was surprised by the voice acting. That’s the first time I’ve been enjoying french voices in a game… They are really convincing (villains voices especially) !!
I’ve only played about 3 hours. And the gameplay is cool so far. Being able to throw things (cars and so on) on enemies is really cool (sometimes, I walk several minutes holding a car, waiting to find someone to throw it at).
You should be able to find the game for ~15-20€ now. It’s worth more !
I’m not coding today either, I have to kill some beasts.