My engine is a bit better now ! I’ll probably add a bezier curves editor and do some collision detection.
But I decided to put my roller game aside once more and focus on a new iOS game. Actually I didn’t intend to share the roller game in the first place.
And it would have been nice to make it using the engine. But since I still have my iOS licence for the moment, I felt like making a new game on iOS to share isn’t bad either.
I could do a roller game on iOS though, but I got an other simple idea. Anyway, the design I did so far for the roller game is so bad it’s not worth spending time on it right now.
This said, it brings back old memories of when I got Jet Set Radio Future on Xbox ten years ago !! I loved it so much I started a game with rollers later on DS.
I named it “Rollerz” and I shared a simple demo in 2008. You could only move the character, break, jump, touch the screen with the stylus to shoot and use a blade when drawing an arc with the stylus.
You may still find it on some homebrew websites (here for example). Since then I kept in mind this idea, so even if I postpone it again, I’ll definitely make this game one day using the same character.
So I’ll be coding 4-5 months to make a brand new game on iOS. It won’t be a puzzle game. And I’ll try to use my engine’s editor to make most of the data : level design, state machines, animations and so on. It’s based on XML files anyway. I could make it reusable for iOS spending some weeks. Then, I’ll make a proto with placeholders. I hope I’ll be able to find someone interested to work on the graph. Worst case I’ll do it myself, huh ? That’s the plan !
Note that I mentioned I should be working on a game with a friend starting end of June, huh ? Well, I don’t know yet what I’m going to say ! It’ll probably depend on how is evolving my own project.
One thing is sure… Right now : I’m coding.