Well, I just tried to put some animations together to get something moving.
There are a lot of tweaks to do to make the whole thing better (gravity, anim speed), but I think it’s enough to get started.
(sorry for the sound from my microphone…)
To make this exemple, I just added the spritesheets in my engine, then I added some collision map and did some state machines ! I didn’t code a single line !
It means if I want to port this on iOS I need to code the core of my engine once more. It’s such a pain. But I’ll have to… It’s not the top priority right now though.