I just tried integrating my Blender character in Unity and adding some controllers and physics to it.
I only used the Idle and the Run animations. I wonder if the Walk will actually be used…
I added a toon shader to the mesh just for the test. I like this design with outlines.
Now it’s about making a gun and making the character shoot in Unity.
I’m starting with the gun because the sword will require more complex animations. But I can’t wait to get some sword movements though !!