Back to Unity

I’m now integrating the first enemy in Unity. Looks like the cell shading style fits nicely.

WarMachine_Unity.jpg

I think I’ll put this boss aside for now. Because, I plan to give it some specific behaviours and at this stage I don’t have a proper state machine logic for AIs yet. I’ll move to the design of most basic enemy of the game : a walking cat scratching the main character.

WarMachine_Unity_2.jpg

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