Proto maps and teleporters

on

Since I’m starting to have “lots of” assets, I’m reorgonizing my prototypes accross several distinct scenes. The whole thing is then linked using some basic teleporters. The teleporters are basically just objects with triggers and a simple script doing calling Application.LoadLevel… Nothing fancy.

It makes the testing way easier. On computer it is an option.. But on mobile it’s a must. Since you cannot leverage on Unity editor’s UI to navigate from one scene to another, having such a simple proto logic helps a lot.

For example :

proto_main
Main proto scene
proto_level
Level proto scene
proto_crossings
Crossings proto scene
proto_enemies
Enemies proto scene

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s