Proto maps and teleporters


Since I’m starting to have “lots of” assets, I’m reorgonizing my prototypes accross several distinct scenes. The whole thing is then linked using some basic teleporters. The teleporters are basically just objects with triggers and a simple script doing calling Application.LoadLevel… Nothing fancy.

It makes the testing way easier. On computer it is an option.. But on mobile it’s a must. Since you cannot leverage on Unity editor’s UI to navigate from one scene to another, having such a simple proto logic helps a lot.

For example :

Main proto scene
Level proto scene
Crossings proto scene
Enemies proto scene



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