Mesh transparency

on

Here comes a pretty cool feature : The transparency for obstructing meshes !!

Transparency.gif

It was surprisingly easy to do. Basically you hit a ray from the camera to the character and if it hits a mesh collider then the mesh gets a transparent shader affected. You can find more information on Unity’s forum. This post for example will make it totally straightforward !

This feature is not only meant to prevent meshesfrom obstructing the field of view. It’ll enable me to imagine some hidden paths and bonus ! And that is really a great thing !! 🙂

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s