Spawn failure !

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As I mentioned before I’m doing some scripts to handle “Battle waves”. Well I started with the basics : enter a zone = get a free cat.

Well, here I just missed to switch off the spawner after a specific number of spawns in my code. It resulted in an infinite spawn machine making hundreds of cats having our poor rabbit as their one and only target. I tried hard but, of course, I died…

Wave_failure_2.gif

The wave are simply triggered when the character enters a dedicated zone (the green rectangle) :

Wave_failure.gif

I’ll fix that “minor” issue and add virtual walls to limit the battle zone.

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