The level 5 will be the first level with a shooting sequence.
The level starts with the introduction of another NPC. He will be present in some of the following levels where technology is involved (should be level 8 and 10).
The level 5 reuses the work I previously did on the shooter mode. I’m making the AIs to have a basic variety of enemies. It’s really inspired of various Space Invaders like games. And I really want to keep my 2D/3D work to the bare minimum here. I just created some basic animations and I’m using the same jet pack for everybody. It’s low cost but with a bit of colors and sFX it starts to be ok.
There is a fourth enemy that I’ll do who will be firing bullets in 3 directions. And finally I’ll do a simple boss. So far so good.
I hope I can finish this by the end of the week and get back to classic levels!