The beta is still going on and I’m gathering some feedbacks: not so many, let’s be honest… It’s hard to get friends into a constructive yet time consuming process.
Still I got some gameplay ideas out of the few comments I got. One of the first observation is that: The combo mechanics are not introduced in the levels. So nobody knows how to trigger those. In a recent post I introduced the “Training Room” where you learn those combos. But the player still has to explore the menu to discover it. It’s not trivial.
So one suggestion I received was to introduce the combos by fighting enemies that could only die being hit by such attacks. They can serve as mini bosses the first time they appear and they can be recurrent enemies to bring even more variety to the fights.
I made some generic shield that I can put on any type of enemy:
- Green shield: Will block everything but hammer combo
- Orange shield: Will block everything but 360 combo
- Purple shield: Will block everything but Aerial combo
It should do the trick. I’ll now put that on regular cats.