Game Dev

Level 3-10: The boss

I just finished the boss for this last level of the Third chapter. I feel like it’s the end of the journey already!
I won’t do other levels if the feedbacks for the game are bad, so maybe it’s simply the final boss of the game 🙂

The boss is a shaman I introduced in an older post, so there is nothing new! I just made some more animations and polished a bit his AI.

I wanted to make it a bit more “bossy” with a variety of attacks and some patterns to identify. It’s probably the enemy that is the closest to how I see bosses. It’s not an enemy I can easily recycle in other levels.

The shaman can basically:

  • Spawn other enemies (stronger enemies when his life gets low)
  • Throw fire balls
  • Use a laser beam
  • Teleport (only when not doing one of the previous actions)

The sequence gets changed when the boss has less than 30% of life. From that moment, the laser beam will be used often. The trick is to use the rocks to find a shelter. But doing so you can’t hit the boss, right?

It should be good enough to stop making levels!

I didn’t post the level 3-9, I’m probably a bit bored. But anyway it’s just another level with cats and spiders to kill. Nothing fancy.

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