Mecha

Darn… WordPress lost my previous draft so I had to rewrite this post! Well, that’s life 😐 Last weekend after completing my dev on the customization screen I was way too bored to start any other “serious” task. So instead I decided to pick something in my wish list. I know that I should not…

Super Attacks

I added the choice of the super attack to the Customization menu. So far I just created 2 of them, but I have some other ideas I’ll implement later on. I also changed the way those attacks are triggered. Previously the player had to draw shapes on the screen. I finally removed that. The player…

Multiplayer Customization

The player customization now properly replicates on the different clients playing in the same Photon room. The customization logic is nearly done. Here is what’s missing: Possibility to buy coins when you don’t have enough. It will be the main in-app purchase requiring people to give me real money 😐 But it’s also possible to…

Customizing

I’ve been working on the customization screen for the last 2 weeks I think, every evening and weekends ! I did expect this to be boring but it’s actually beyond that! I can’t wait to complete it and move forward. Still this is an important step forward because it forced me to clarify the economic…

New style

I’m currently working on the customization of the character. I decided to give more personality to the rabbit in the process. So I changed a lot his texture. The red lines around the eyes are seams from Blender… Well I’m not an expert but I finally understood it was a mistake to “cut” the eyes…

Home Menu

I’m currently working on the menus of the game ! I wanted to have some HUD elements to be able to switch from one scene to another when testing (especially on mobile) and I finally decided to start the actual menus. I had some ideas for months already so I just gave it a try….

Crawler Robot

I just finished moving from UNet to Photon. As I mentioned previously I did a quick and dirty migration before testing the whole thing and fixing the issues when needed. I had a lot of RPC (Remote Procedure Call) issues to be honest but nothing really challenging. So I’m back to a state where the…

Moving to Photon

Some more refactoring? Yay! I was finally done with my previous networking refactoring and I was back on features already, right? But! I mentioned something in previous posts that made me think again about networking: UNet is being deprecated by Unity. And my whole networking strategy was based on it. I was so blindly using…

Perks

I said in an old post that the player would be able to collect some items enabling him to enhance temporarily his skills (mentioned in Shooting some drones) when desired. Here we go! I had a hard time deciding what would be the impacts but here are the 3 first perks I made (most likely the only…

Majin Cat

That’s just a “code name”. I wasn’t inspired and I don’t bother anymore thinking deeply about names. So far those names just help me organising my code, prefabs and components, right? Anyway, I just made a new enemy this morning. It was nothing like a priority, but I just wanted to play a bit with…

Unity 2018

I finally decided to move from my good old Unity 2017.1 to Unity 2018.3.6f1. I knew it would probably break my project but I was still curious to see to what extent. Here and there on Unity related forums I read things like “You should not upgrade in the middle of a project”. But in…

Stunned state

Enemies can now enter a state where they are vulnerable. On regular enemies you simply have to dash on them to get them stunned. On bigger enemies such as the “charger”, as before, he will enter a stunned state when hitting a wall. The stunned state is indicated with a white outline! I hope you…