Stunned state

Enemies can now enter a state where they are vulnerable. On regular enemies you simply have to dash on them to get them stunned. On bigger enemies such as the “charger”, as before, he will enter a stunned state when hitting a wall. The stunned state is indicated with a white outline! I hope you…

Run and Shoot!

At last ! That’s something I wanted to do for such a long time… Since I’m a total beginner with animations I always thought it would be quite a challenge to handle this type of behaviour. At some point I even convinced myself it would be a bit like Resident Evil 4, where the character…

Networking (bis)

It’s funny when you go back to your project after a break and you realise most of the things you did before leaving were actually shit, isn’t it? Yeah, that was my feeling 2 weeks back regarding this “Networking” implementation. Changing the game from a single player to multiplayer seemed quite straightforward at first glance….

Networking

Yeah.. I know I may be doing a big mistake here. Since most of the game mechanics are there, ready to make a single player adventure, I could simply continue on that path till I ship something… But no… I changed my mind. Again. But, before killing me, let me explain the “why”. I’m making…

Safe Place

I’m still around, huh? I’m building the “Safe Place” or the “Hub”.. It’s where you can upgrade your skills and access to levels. The NPCs are the same for now but I plan to give them different colors (soon enough). Now, I’ll make the first level. I’ll do the level screen and the shop screens…

First 3 minutes

I completed the introduction ! The introduction will be used as a tutorial and put a bit of context to the game. It will be possible to skip it. I’ll also make some images later to explain properly how to use the sword (swipe) and the gun (hold).

Animated Bridge

I like it already, really 🙂 I had a hard time working with Unity offmesh links and runtime Nav Mesh surfaces, but I like the result. I made the whole thing generic enough to even do bigger or smaller bridges with few configs. This bridge is also for the tutorial level… The switch will not…

Crystals

Crystals are obstacles you can only destroy with a sword. It’s something I require for my tutorial level to enforce the player to use the sword. Then I’ll probably reuse it inside of levels randomly. I should be able to share some more on the introduction by tomorrow.

Game Start!

A friend of mine told me, after reading previous posts on jet pack shooter, that it was time for me to stop screwing up with features and that I should start the game at last, to release a first version as MVP (Most Valuable Product). Well, darn, I know he is right. Still, I’m sure…

Clouds

Infinite scrolling with clouds. Nothing much. I’ll now add some basic firing enemies, then I’ll add the perks and finally I’ll make a simple phase where the player will have to avoid obstacle. And then, it’ll be all done. Bosses will come later (when assembling levels).

Shooting some drones

I’m just doing some tests with dummy foes and random spawn patterns. And no need to mention the size of the explosions is way too big! But you should get the idea. Note that this mode is not meant to be a hardcore mode ! It’s just to get some variety so I think I’ll…

It scrolls !

I’m still working on that “jet pack” mode ! I just completed the integration of the character’s gun as the weapon of the jet pack. It means the weapon used here is the same used in the normal mode ! I hope it makes sense! My plan is to make the player “pay” to get…