I did a quick and dirty modeling + texturing of the gun. The result is a failure to me, but it was still worth trying : It’s really a rough low poly object. The texture is pretty bad but the gun is ready to be used. On Sketchfab : https://skfb.ly/6rzCF
I just uploaded my NPC mesh on Sketchfab. https://sketchfab.com/models/3827ff50fb5644a1b841c97a88eeba1c/embed Din by akakwel on Sketchfab
I just uploaded the cat with its simple walk cycle on Sketchfab. It’s a pretty basic walk style. The arms are swinging in a way too rigid movement. But it does the work for now. https://sketchfab.com/models/b62badfcc70447f9b6655c7570dc5ba0/embed Walking Cat by akakwel on Sketchfab
Symple walk cycle for the boss. In the actual game I’ll add some smoke FX on each step and make the whole animation slower. He doesn’t seem so heavy yet. I like the way the arms are swinging though. I did a rough weight paint… There are still some glitches I’ll fix later. But anyway…
I’m now starting sketching and modeling my first enemies ! At the moment I’m doing the 3D model of the following one : It’s not a regular enemy, it’s a boss. Yeah, my first enemy is a boss. Yeah. YEAH ! I felt like starting with some interesting AI. I already have placeholders for basic enemies….
I did a quick and dirty texture for the placeholder sword. Now I’ll make a simple gun. And then I’ll integrate the character in my Unity proto.
Just playing around with the character. I changed his eyes into blue to make it a bit more original… Maybe it does the trick ! He does look like a psycho, right ? I really hope so…