Enemy life indicator

A friend of mine told me it would be nice to get a life information for the enemies, a bit like this : I didn’t really like the idea.. But after I saw an advertisement for a mobile game I forgot the name, I ended up trying a circular life bar style : In live…

Gun Refactoring Done !

As I said in a previous post I’m refactoring the code I did for the weapons. The previous implementation was more like a proof of concept for the gameplay. The guns are now part of a player inventory and you just need to specify the right gun ID and the right prefab will be loaded…

Low poly gun

I did a quick and dirty modeling + texturing of the gun. The result is a failure to me, but it was still worth trying : It’s really a rough low poly object. The texture is pretty bad but the gun is ready to be used. On Sketchfab : https://skfb.ly/6rzCF  

Hits Counter

Here comes the “hits counter” : Pretty basic, huh ? If you manage to get “nice”, “great” (“yeah” in the video but I renamed it) or “crazy” you’ll have extra gems at the end of the level. Sounds fair. And hopefully it’ll force people to try and do combos. The level I made for my testing is…

A cat’s gun

Yeah, I’m trying to design my first enemy with a gun. The mesh will be the same as the walking cat but with new animations and new AI. But before that I’m taking some time to design his gun. One of my friends asked me to record my screen anytime I’m in such a designing process…

Rubic recycling

Today I started designing door mechanisms for my game. There will be moments where you’ll have to find a switch to open a given door to continue your adventure. At some point I thought a basic switch would make it way too boring if repeated. I also plan ot use some other ways to open doors such…

Din in Unity

I just imported my NPC Din and his animations in my Unity project. I applied the shadowless toon shader I’m using for the game and looks not too bad I think ! I won’t start working on dialogs and promps just yet. Here I mainly wanted to play again with Blender and this character was…

“Din” walk cycle

Here comes my walk cycle for my first NPC, code name “Din”. I suck with naming characters, really. I just named the files with the first random things that come to my mind. So in the future any name may change. Here, after a quick search “Din” means “religion” in arabic. Haha. But Din is…

First NPC WIP

As I said in a previous post about NPCs I plan to do some characters whose only purpose will be to talk to the main character during tutorials or for short story telling sequences. There won’t be anything like a proper story, huh ? I’m just thinking about something basic. So, the first NPC is work in…

Mesh transparency

Here comes a pretty cool feature : The transparency for obstructing meshes !! It was surprisingly easy to do. Basically you hit a ray from the camera to the character and if it hits a mesh collider then the mesh gets a transparent shader affected. You can find more information on Unity’s forum. This post…

Orbs

I said it several times already, I know, but the whole thing gets clearer and clearer each day : There are 3 types of orbs in the game. Yellow orbs = Score/Money. I’ll say more about it in a moment.. Green orbs = Life. One green orb is giving back one life point. Red orbs = Super…