Misc

Beta started

I just started to share some builds with people to get some feedbacks.
So far I didn’t got much but I hope I can have some constructive critics. The whole point is to make the game better anyway.

If you are reading these lines and you are interested in testing the game, please join us on Discord: https://discord.gg/g2j4mAR

The builds and instructions are on Discord.

I hope to have more testers soon 🙂

Digital art, Game Dev

Introduction

As I mentioned in a previous post, the story is introduced with some cartoon drawings. I did that really fast. The story isn’t worth much anyway but it makes it a bit more “funny” I hope.

The player can of course skip this intro!

Game Dev

Training Room

The tutorial being too short to explain all the mechanics, I added this simple level the player can access to learn some more on the gameplay and test his equipment.

All the possible gestures are explained there.

This was not really mandatory… I did again something that delay the release! I know! But it’s done!

Game Dev

Clothes

I just wanted to get some more clothes. Just for fun. Because I wanted to have Ninja outfit for a while. So I did it and some more.

I like it!
Any similarity with an existing character is just a coincidence!
Steam Punk
Hitman

Making an outfit is really easy. Especially considering I’m not doing much details there! So making the hitman for example was 5 mins approx!

So now I got 10 different outfits already! Let’s stop there for now… It was not even necessary to begin with!

Let’s go back to more important topics!

Game Dev

Guns

I added some guns to the game. I don’t think it does much difference but I hope people will still try those. There are 6 guns so far with different behaviour:

  • Cyber Gun: Default gun with low fire rate and 1 damage per bullet
  • Double: Lower fire rate than previous gun but fires 2 bullets at a time
  • Blaster: Slower bullet, one bullet at a time but higher fire rate
  • Desperados: High velocity bullet, Slow fire rate, 2 damages per bullet
  • Charger: You need to charge the bullet and release it. The longer it’s charged higher are the damages
  • Laser: Good fire rate, bullet go through enemies, 2 damages per bullet
Charger Gun

This will do for a first version. I need to find the right pricing for all of the items though. It’s a pain.

Here is a record of the game running on mobile with the sounds integrated! It showcases one of the guns (charger):

So wha’s left?

  • Make an introduction with sketches
  • Adjust the pricing of the items
  • Integrate ads
  • Integrate analytics tools
  • Integrate in app purchases
  • Put some “Coming Soon” messages on features not implemented (online mode, Level World 2…)
  • Create some community pages

And then release a version 🙂

Game Dev

Pause Menu

Right, it was about time…

Initially I thought this menu would have more option. But after all I decided to go with the essential. I’ll see in the future if anything else is needed.

I’m almost done integrating the sounds.

I hope by end of next week I can make some builds for a Beta!

Digital art, Game Dev

Level 10!

Alright, level 10 is complete!!

I still have to make a bit of polish to have a proper introduction of the boss and a proper death. Here it’s clearly cheap.

Anyway, it’s ok to do some playtest from that I guess.

Overall, I think this game is ok-ish. It still lacks a soul though. I feel like there is nothing fancy about it! But I still have to finish it and let players juge it.

I’m also working on some sketches to advertise the game…

Untitled_Artwork 2.jpg

I’ll try to do many like this one.

Game Dev

Level 9 completed

I just completed the level 9!! Yeah!

Ok, it was easier to build than previous levels since it’s just a patchwork of everything but still I feel like it’s the most enjoyable of the levels. It has real tough fights 🙂

One more level and it will be good enough for a beta and gather some feedbacks.
Still, before the beta I will have to integrate sounds all over the place!

The level 10 should be quick to make. It will be a Boss. I’m thinking about using a “heavy charger cat” for that… It should do the job (Heavy Charger Cat).

 

Game Dev

Level 8 completed!

I just finished the level 8!

Well, it’s nothing fancy and I need to do some polish but it should be ok for now…

This is the second part of the level:

 

It’s introducing the “password doors”. In level 7, we had to wait for the NPC to unlock some doors. Here the main character needs to find a code to open it. Since it’s the first appearance, the code is right next to the door, but in future levels the code will be in a remote location.

Screenshot 2020-07-10 at 00.52.25.png
This board will share precious informations such as passwords

Screenshot 2020-07-10 at 00.53.10
Memorise the password

Screenshot 2020-07-10 at 00.55.13.png
Find a monitor and enter the password

Two more levels to go before a Beta!!