Din in Unity

I just imported my NPC Din and his animations in my Unity project. I applied the shadowless toon shader I’m using for the game and looks not too bad I think ! I won’t start working on dialogs and promps just yet. Here I mainly wanted to play again with Blender and this character was…

“Din” walk cycle

Here comes my walk cycle for my first NPC, code name “Din”. I suck with naming characters, really. I just named the files with the first random things that come to my mind. So in the future any name may change. Here, after a quick search “Din” means “religion” in arabic. Haha. But Din is…

First NPC WIP

As I said in a previous post about NPCs I plan to do some characters whose only purpose will be to talk to the main character during tutorials or for short story telling sequences. There won’t be anything like a proper story, huh ? I’m just thinking about something basic. So, the first NPC is work in…

Mesh transparency

Here comes a pretty cool feature : The transparency for obstructing meshes !! It was surprisingly easy to do. Basically you hit a ray from the camera to the character and if it hits a mesh collider then the mesh gets a transparent shader affected. You can find more information on Unity’s forum. This post…

Orbs

I said it several times already, I know, but the whole thing gets clearer and clearer each day : There are 3 types of orbs in the game. Yellow orbs = Score/Money. I’ll say more about it in a moment.. Green orbs = Life. One green orb is giving back one life point. Red orbs = Super…

Shockwave super attack

It was too tempting.. I said in my previous post it would be easy to create new attacks right ? Well, after leaving my computer to sleep, I felt like I should give it a try and make a new one.. Again, the animation is basic and it’s even 50% the same as the previous attack…

Super Attacks

I’ve been thinking latelly about this super moves logic… After talking about my concern to a friend of mine, he shared with me the following video which is pretty inspiring : Even if I’m way too unskilled to do such things (in terms of graphics, animations… well everything actually), it’s still really helpful, believe me. From…

Health and Super crate

Lately I’ve been looking for a crate to contain life and super orbs (green and red orbs). Truth is I hoped I could find a free 3D asset matching my need… I was looking a kind of “semi-open” crate : something like a cage, but not a cage. Ok, as you guessed, I didn’t find…

Black walking cat

If you saw latest gifs, you probably noticed the introduction of a black cat. Yeah.. I started getting bored of my brown (Teddy Bear like) cat. But I don’t have yet the need  nor the time to model new foes. I will but not just now. So I just altered the brown texture into black (less than…

HUD bars alive !

Todays is a public holiday in France ! So I felt like working a bit on the game. I’ll do several posts in a row most likely. Because so many things happened at once ! First of all, I integrated the HUD bars I mentioned before. I’m not yet satisfied by the look and feel though…

HUD bars concept

I started working on the super combos, those combos you can trigger under certain circumstances. I’ll be soon introducing a new type of orbs for that. So far I have the yellow orbs (money) and the green orbs (life). Then I’ll create the red orbs for filling a dedicated combo bar. Thinking about those aspects of…