The cat is now textured and rigged ! Ready for animating. Finally I did a pretty simple face. Since it’s a “common” enemy I felt like making a kind of “basic” face without any special expression.
I’m working on the basic enemy you’ll be beating. It’s a simple cat. I’m done with the low poly modeling and rough seam marking (red lines for texture splitting/mapping). Now I’ll do some texturing. I think I’ll end up having several textures for the same mesh so that I can recycle this character.
I think I’m done with all the animations I require for the main character so far. There is one additional animation I started but it’s just a kid of bonus (it’s a 360° slash). I’ll add it afterward.
Simple sword slash animation from right to left. The one from left to right is work in progress ! I’ll probably play this faster in the actual game ! I can’t wait to add some nice movement FX such as trails !
ONO3D (initially called OLO3D) is a mini 3D printer affordable (99$) using your smartphone in the printing process ! I participated to the Kickstater campaign and now I can’t wait to receive it and print some random 3D meshes. They should be shipping soon !!
Here comes the simple gun shoot animation, when the player isn’t moving. Based on the fire rate, the animation will play faster/slower in actual game… I’m not doing any polish on the animations for now so it should be pretty fast to make some more.
I just added bones for weapons in both hands. Now I’ll do some fighting animations and then re-import the whole thing in Unity 🙂 I plan to make the following animations : – Static gun shoot – Run gun shoot – Static sword slash right – Static sword slash left – Static circular sword slash – Static sword…
Totally random texture for the gun. It’s supposed to be a placeholder so I made a quick and dirty texture.. Tomorrow’s topic is the real deal : Animating the character with his weapons !!
Gun placeholder ready to be textured ! It’s a simple gun inspired from random colts. I’ll add some basic textures tomorrow 🙂 Then I’ll make the poses for holding both the gun and the sword !
I just tried integrating my Blender character in Unity and adding some controllers and physics to it. I only used the Idle and the Run animations. I wonder if the Walk will actually be used… I added a toon shader to the mesh just for the test. I like this design with outlines. I didn’t…
I did a quick and dirty texture for the placeholder sword. Now I’ll make a simple gun. And then I’ll integrate the character in my Unity proto.
Here comes my placeholder sword ! I did a one shot drawing.. It’s just going to be a placeholder for now anyway. I’ll give it a rough texture and make a gun next. In the actual game, I’ll make several swords and guns with different “attributes” (strength, speed, range…). Of course, to upgrade your weapons, you’ll have…