Game Dev

Textured cat


The cat is now textured and rigged ! Ready for animating.

Finally I did a pretty simple face. Since it’s a “common” enemy I felt like making a kind of “basic” face without any special expression.



Game Dev

Basic foe

I’m working on the basic enemy you’ll be beating. It’s a simple cat.

I’m done with the low poly modeling and rough seam marking (red lines for texture splitting/mapping). Now I’ll do some texturing.

I think I’ll end up having several textures for the same mesh so that I can recycle this character.



ONO3D (initially called OLO3D) is a mini 3D printer affordable (99$) using your smartphone in the printing process !

I participated to the Kickstater campaign and now I can’t wait to receive it and print some random 3D meshes. They should be shipping soon !!

Game Dev

Static gun shoot

Here comes the simple gun shoot animation, when the player isn’t moving. Based on the fire rate, the animation will play faster/slower in actual game…

I’m not doing any polish on the animations for now so it should be pretty fast to make some more.

Game Dev

Weapon bones

I just added bones for weapons in both hands.

Now I’ll do some fighting animations and then re-import the whole thing in Unity 🙂
I plan to make the following animations :
– Static gun shoot
– Run gun shoot
– Static sword slash right
– Static  sword slash left
– Static circular sword slash
– Static sword thrust
Once done, I’ll have all the animations I need for the main character.

Btw I made the character’s eyes even bigger… ‘Hope it gives him a better look !