Game Dev

Weapon Perks

After some busy weeks, I’m back on the game!

Few posts bellow I mentioned my concern about weapons variety and then introduced the bullet limitation. The result was making the gameplay too harsh (from my perspective) so I decided to remove this feature. Finally I came with something else! The “Weapon Perks”.

The idea is quite simple. Take a sword for example. The available properties for swords are:

  • Damage
  • Speed
  • Range

So the only way for me to make swords was to play on those properties. Considering the current maximum damage dealt in one blow is 5, I felt like it would be tough to have plenty of different swords that would have real impact on gameplay. So I added “perks” that will increase/reduce your life/super/dash bars.

Screenshot 2019-10-12 at 22.17.18.png
Perks are displayed under the sword properties.

Grey perks have negative impacts while coloured perks have positive impacts.

On the picture above, for example, the katana removes 2 slots from the life bar and adds 1 to the dash bar. So even-though the katana is faster than most of the swords it has some drawbacks.
The same perks also applies to guns. I had a hard time creating different gun specs so it will help me move forward on the matter.

Screenshot 2019-10-12 at 22.17.51.png
This swords reduces the cost of the super attack by 1 slot.
Screenshot 2019-10-12 at 22.26.01.png
This sword reduces the dash bar by 2 slots and increases the cost of the super attacks by 2.

While it’s good for me, I hope it won’t bring too much confusion to the player.

Oh, note I added new swords to the game! I didn’t design those. I simply got this awesome pack on Unity Asset Store. I then played a bit with the materials to have the black outline, that’s it. It really fits my whole style I think. It’s a shame the artist didn’t make guns. I’ll have to tackle that sooner or later…

Let’s proceed further!

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Game Dev

Door

I updated the door logic and put a proper texture.

Door.jpg

I didn’t paint this. As I said in an old post, I’m trying to mainly focus on modeling the characters. Most of the other assets (beside the crates, few weapons and the spawning capsule) are from free or paid packs. This one is a free textured mesh you can find on the Unity asset store (here). But instead of using it as a piece of the floor I made a rotating door out of it : easy and cheap.

Maybe I’ll edit the texture to give it a kind of “flat” low poly style. Later.

Door

Game Dev, Misc

Unity Asset Store

I don’t think I can do a nice 3D game by myself… That’s why I’m mainly making characters and animations. I did say that already, right ? What I probably didn’t mention is that my main source of assets is the official Unity asset store. This is a really nice place to find great materials !

My latest pick is the “Turrets Pack”. It’s awesome. And it’s free.

turrets

Get the pack here !

I just built a simple laser AI to have some basic “puzzle games”. I just required a turret to be the source of the laser… Well, you’ll understand in my next post !