Game Dev

A cat’s gun

Yeah, I’m trying to design my first enemy with a gun. The mesh will be the same as the walking cat but with new animations and new AI.

But before that I’m taking some time to design his gun. One of my friends asked me to record my screen anytime I’m in such a designing process so that I can share the video. It does sound like a great idea… I never thought about that, really. So here comes the first video I just recorded while sketching the gun I’m thinking to give to this cat.

Looks like a futuristic gun, huh ? Hopefully ! I’m still writting some “story telling” ideas, but most likely the cats will be invaders from a different planet. Well that will make the usage of my Cat Machine easier… This one :


In addition, having a futuristic setting means I can really mix a huge variety of assets. Great !

I mentioned in a previous post I would share some videos about my NPC Din making in Blender. But afterall the video is a mess and I’m too lazy to edit it, so I’ll make another recording next time I create a character.

Game Dev

I’m not a Game Designer !

Since I’m almost done with my editor (yeah, I say the same thing every month), I started to think about game design again.

What could I do ? What concept could be awesome ? How should I do it ? Man, this is not as simple as it seems.
The more I think about it, the more I think my mind is the one of a gameplay programmer and far from being the one of a game designer.
Since game designers  don’t usually know how to code things, their mind isn’t filled with coding constraints or technical limitations. That’s a point.
In addition, they’ve got their own methods ! We, developpers may learn and study those methods. That’s what I’m doing thanks to a friend from the game company I worked for.
I wonder if I’ll be able to forget the code and think with an unbounded mind filled with non-technical stuff… That’s easy to find a concept filled with crap. Yeah, I found some concepts you would hate for sure !!

I played Patapon 2 again last week… I stopped several months ago cause I was stucked in the level with the desert (you have to use the special item to make the rain fall). I’ve been able to succeed it after the first try. I wondered how weak I was when I stopped. While wondering so I realized how awesome this game is, really. Every little thing in this game is great : The gameplay, the setting, the DA, and so on. That’s my favorite game on PSP so far.

Another difficulty of my concept study, is to prevent my damn brain from creating something that borrow too many ideas from other games. After I played Patapon I worked on a concept and then did some sketches :

Hahaha, I couldn’t help stealing the style of Patapon. This may be the prouf that I’m not only a bad game designer, but also a bad artist.

That’s why I asked a graphist I met on Deviant Art to work with me on a project. I still need to complete the design of the game but having a great artist is a good thing already !

Let’s keep working hard ! I’ll definitely find something cool enough to make you pay for it. Just kidding 🙂