I know I should stop doing features!! But I wanted to do this for some time now. And it was really fast thanks to all the work I did previously in the customization menu. Btw, I think building the customization of the character was the most boring task I did on the game. It took ages and I had to get familiar with dynamic texturing and so on. Still, here comes a new addition to the customization menu.
As I already mentioned that when working on the perks (= basically bonus/penalty on player stats), all the masks have positive perks while most of the weapons will have negative perks. The only thing was that you had to know what was the meaning of the perk icons:
Here the red one is reducing the cost of the Super attacks while the green one is increasing your life. Now touching the perk will show a description. That’s a simple addition I know, but I think it’s a nice one.