Let’s start with some stuff I did few years ago…
Since these were my first games I did several mistakes but really enjoyed working on the DS.
Orscol is a puzzle game in which you need some timing and reflexes. It’s kind of hardcore, you’ll need to train to reach the 50th and last level.
Just google it ! (I don’t even need to host it to share it ! I’m quite proud of this first DS game)
Edit : I just found it there – http://www.dsgen.fr/orscol-demo-1-1-telechargement-452.html
Rollerz is just a plateformer experimentation. I wanted to create a platformer in which you can use a gun and a sword with the stylus (character in the header).
It was not so bad for a beginning, but I was a little frustrated by the DS graphic limit.
Edit : http://www.dev-fr.org/index.php/topic,3946.msg37444.html#msg37444
ClimaX is a game I started to develop for PSP. It was supposed to be a shooter with horizontal scrolling using night and day as part of the gameplay. No playable version.
These games were developped quickly : Hard coded and pigs could do better ! After my first experience as a pro I’ve learned lots of things about “how do they do it” !
I’m now working on XNA for Xbox360.