Bezier curve editor !

I told ya I would do it, huh ? Now it’s done ! “Is it useful ?” you askin’ ? Hell if I know ! Well, at least, it could be used to give some funny movements to objects. Maybe I could even use it to make fake water ? Moving the different “attraction points”…

Coding and doing some design !

Today I started to work on my editor to make some stuff reusable for my iOS project. Well, so far it’s going well. I’m just doing some base classes in Objective-C anyway. But soon enough I’ll be sinking into tones of annoying issues for sure. I took a break earlier to think about the design of the…

Engine now toolkitable

To extend the engine’s content, now I just have to specify an assembly in the App.config of my engine and it will load the dll on the fly. What does it mean so far ? – I can create a new “toolkit” project with a reference to the engine core dll ; – Then I add…

Re-factoring is sooo boring, but it’s so important !

I’m digging in my engine code more and more and it’s a real pain to make changes ! I’m trying to make it toolkit-able  so that I can add some new core classes to the engine without even changing the engine itself. It could be great if I intend to share the engine one day. People could…

OrsCoL Lite !

Hello, I just submitted a Lite version of OrsCoL. It contains 5 levels in Arcade mode and 16 puzzles. And, what’s more ? It’s FREE ! It should be available on the app store in 7-8 days I guess. I previously talked about a game I’ll probably work on with a friend. Well, since he’s…

Having Fun with FX

I added some FX from Mercury (Particle Fx engine) to my character run animation and added a gun and bullets. Someone asked me if the actions were hard coded. Well, no, it’s not. I’m using the timeline I created before to add a movement to the animation (for example translation interpolation with two points or…

Dialog system almost done

Looks like I’m the worst when it comes to following my own planning ! I didn’t work on my editor last week-end and finally I did most of the work in the week. Since I’ll be off for 3 weeks starting Saturday (Holidays !! Yeah, I won’t code for 3 weeks… Strange…), I tried to finish some important…

Play Sound

I’m done with the sound ! That was easy actually. I just did some methods to play/pause/stop/loop sounds and enabled calls from animations and state machines. I tried it with a simple state machine and it worked fine. I did a simple music for this test, you might find it there : ConflictZone.mp3 It’s just…

TODO List 2

This weekend I’ll try to do : – A custom State Machine to handle events in levels ; ~4h – Methods to display texts / dialogs ; ~2-3h – Methods to play sounds and musics in editor. ~2h Then, that’s all, I’ll start a “demo”. My game concept is not good enough to start a…

New style !!

I’m done with my refactoring. But since I’m a bit lazy this week-end I’m working on some useless stuff. I added a DockManager library to be able to set a convenient layout to my editor. Note that the Xna frame is not dockable ! Some people on the web gave different solutions to merge it…

WIP : State Machine

I did some testing on animations and collisions and it works just fiiiiine. I should make some videos but I’m quite bored (takes time too). To check the collision I added a bounding volume to my objects. It’s just a polygon (I convert every concave polygons into several convex one to make the whole calculation…

Movement Fx

Well it’s not a real Fx. It’s more like the usual alpha trick to create movements… I added this feature to try the event on my timeline. Now I can add events to every actions to trigger a method. Here, the orange dot on the 2nd key frame activates the “movement effect” I’m bored working…