FX with Mercury

Here comes the other part of the previous video : It shows how do I do to trigger FX based on Mercury (FX engine) with my state machines. Mercury provides a stand alone application to create FX, then you just have to import the XML and images in your project, add some code, and then you…

Movement Fx

Well it’s not a real Fx. It’s more like the usual alpha trick to create movements… I added this feature to try the event on my timeline. Now I can add events to every actions to trigger a method. Here, the orange dot on the 2nd key frame activates the “movement effect” I’m bored working…

Object Rotations

Man, I did some maths since I started this project !! I’ve got 3 papers on my desk filled with matrix and calculations… There is nothing really hard though. I added rotations to my objects. It also means if an object rotates it’ll rotate its children. I just need to save rotations in my timeline and…

First Shader !!

I saw some interesting effects in some games like Red Steel 2 (shock waves and so on). I tried to make something like that while learning how to code pixel shaders… It took me ages, but looks interesting : Should be cool with some explosion effects and particles !! 🙂