Here comes the other part of the previous video :
It shows how do I do to trigger FX based on Mercury (FX engine) with my state machines.
Mercury provides a stand alone application to create FX, then you just have to import the XML and images in your project, add some code, and then you get a nice particles engine. In the end, I already have two external engines added in mine : Krypton and Mercury.
I did a loop for the example, but I could emit particles just once too. I just noticed a glitch in the video (at 2:28), don’t know why…
Well, I think I’m ready to start something nice. I’ll do some real demos when I’m back (July, the 3rd) to validate the whole thing and then, I’ll start this damn game ! Cool. 🙂
Mercury : http://mpe.codeplex.com/