Object Rotations

Man, I did some maths since I started this project !! I’ve got 3 papers on my desk filled with matrix and calculations… There is nothing really hard though. I added rotations to my objects. It also means if an object rotates it’ll rotate its children. I just need to save rotations in my timeline and…


I’m almost done with refactoring (some parts are still horrible though). But the code looks cleaner ! I stopped my refactoring to add a little feature to the editor (and engine) : hierarchy. You can now attach an object to another one if they should be moving together and so on (Father node moves its childs)….