Game Dev

About the next project

I’ve been working on it lately, then took a small break (promoting OrsCoL..) and now I’m back on track !

First of all, the main new thing I decided is I won’t ask for a graphist on this project either, after all.
I know what I want to achieve, and I know what I can/can’t do. And I won’t find a graphist with the same motivation as mine.
If it means the game won’t have awesome graphism or will take longer to make, it’s not a big deal. I do games for fun anyway.

In addition, it could be a great opportunity to train my drawing skills and learn even more stuff.

Before that, I still have lots of things to do to make my engine usable for the iOS version of the game but I’m confident about it.
I don’t intend to make a huge game so it should be ok.

Here comes the main character : (At least, a first version)

Actually, I just picked up one of the characters I created few years ago (see on the right side of the blog). Let’s call him “Volt”.
I look forward to seeing this character moving, jumping, dashing, and shooting !!! Well I said all the possible actions. Haha.

Now, let’s work !

Game Dev

Coding and doing some design !

Today I started to work on my editor to make some stuff reusable for my iOS project. Well, so far it’s going well.
I’m just doing some base classes in Objective-C anyway. But soon enough I’ll be sinking into tones of annoying issues for sure.

I took a break earlier to think about the design of the game. There’s nothing special to say about the gameplay.
It’ll be a Contra-like game most likely. The player will be able to run/shoot/jump/dash and activate things like elevators or doors. That’s all.
I don’t feel like making something original. Truth is: I couldn’t even make it if I tried. 😀

I started to make some sketches I’ll probably use as placeholders later…

Game Dev

Working on a new iOS game

My engine is a bit better now ! I’ll probably add a bezier curves editor and do some collision detection.

But I decided to put my roller game aside once more and focus on a new iOS game. Actually I didn’t intend to share the roller game in the first place.
And it would have been nice to make it using the engine. But since I still have my iOS licence for the moment, I felt like making a new game on iOS to share  isn’t bad either.
I could do a roller game on iOS though, but I got an other simple idea. Anyway, the design I did so far for the roller game is so bad it’s not worth spending time on it right now.

This said, it brings back old memories of when I got Jet Set Radio Future on Xbox ten years ago !! I loved it so much I started a game with rollers later on DS.
I named it “Rollerz” and I shared  a simple demo in 2008. You could only move the character, break, jump, touch the screen with the stylus to shoot and use a blade when drawing an arc with the stylus.
You may still find it on some homebrew websites (here for example). Since then I kept in mind this idea, so even if I postpone it again, I’ll definitely make this game one day using the same character.

So I’ll be coding 4-5 months to make a brand new game on iOS. It won’t be a puzzle game. And I’ll try to use my engine’s editor to make most of the data : level design, state machines, animations and so on. It’s based on XML files anyway. I could make it reusable for iOS spending some weeks. Then, I’ll make a proto with placeholders. I hope I’ll be able to find someone interested to work on the graph. Worst case I’ll do it myself, huh ? That’s the plan !

Note that I mentioned I should be working on a game with a friend starting end of June, huh ? Well, I don’t know yet what I’m going to say ! It’ll probably depend on how is evolving my own project.

One thing is sure… Right now : I’m coding.

Game Dev

OrsCoL submitted on iOS

I’m done… It was sooo long… But I did it !

I’m now waiting for the approval ! I heard it takes ~1 week. Well, just like on Windows Phone.

By the way, this version is faaar better than the Windows Phone one.
Really, I put some effort to do some extra devs and arts. And I used the Apple Game Center to add a leaderboard too, cool stuff.

I hope you’ll like it (if you try it, huh ?).

But now… What do I do ??! My old boring evenings are back ! I missed them…..
Well, at least, I won’t be fixing some bugs or complete features around 2AM.

I won’t be coding for 2-3 weeks and then I’ll start a new project probably. I’m not yet sure what it’ll be, but it won’t be a puzzle game.
Right now I still have 2 uncompleted but interesting projects :
– my 2D engine/editor : I tried it again earlier… I didn’t remember it was so cool. Really, I’m glad. I could make something nice if put some effort.
– my 2D plateform game with rollers : Well, I just did some design… And since it’s most likely a game for mobile I won’t be able to use my editor (for PC/Xbox360).

And a friend asked me to work with him on a small 3D project… It could be interesting and we could make a better game than I could on my own.
But if I don’t like the ideas, I won’t make it.

Well, I’ll see after my break…

See you soon on the App Store 🙂

Game Dev


OH YEAH ! I DID IT ! \o/

Ok, I still have to add some pic for the Retina version but all my picture are vector’ so it won’t be a real pain.

I did all the points I listed last month and I added 2 things :

– Some puzzles are now based on pictures… For example, an “easy” one :

– Now you unlock the skins you see in the “Arcade” mode and use them for the puzzle mode (not for the puzzle with images of course !)…

I still need at least 3 hours to complete my pic’ resolution update and then 2-3 hours to check and pack the whole thing before submission… I hope I’ll be able to submit at the end of the week.

I’ll upload a video soon… Probably. But it’s not my priority right now ! 🙂

Game Dev

Almost done ? Well…

At least I did the toughest part ! The 3 modes are now done !!

What I still have to do :

– Put the musics and sounds ;

– Add the achievements ;

– Add a leader board (using Game Center) ;

– Complete the tutorial ;

– Do the Credits page ;

I’ll need one evening for each I guess. I’ve been slacking off lately but I’m glad I didn’t stop !

Let’s put some effort to make this game cool enough to be proud 🙂

Game Dev

Work in progress !!

I’ve been working on the iPhone version for a while now…

I took a small break and I’m back to finish it ! Let’s say I did 70% of the game. Man, doing a game once is long, for sure…
Doing it twice is boring as hell and you always want to make it better. That’s why it’s taking so much time.

In addition, I got stuck doing some optim’ to make the game work fine on my iPod Touch (v2). I guess it would be faster on iPhone 3 or 4.

Anyway I did some changes to make the whole thing playable on my iPod so now it’s ok.

So far, I did new tiles, new traps (a friend told me the red cross was lame so I changed it into a rock), I added transitions in the menus. The arcade mode is done too (easy and crazy modes). Now, I just have to do the puzzle mode, the achievements and a leader board. Then, I’ll submit and work on something else.

Well… I’m not done yet.