Wall climbing

As I mentioned in a previous post I’m thinking about adding some plateformer elements in the gameplay. I’m designing wall climbing, jumping, wall sliding (top to bottom) and maybe side wall riding. But all of them will be only  possible from dedicated locations. The player will have to tap on a “jump” icon or something as…

Shooting poses

I added some new positions to make some variation on the shooting sequences. So based on the direction the charcter is facing and where he wants to shoot, the animation may differ. It’s nothing much but I was already tired of the single animation I had so far. Again, I’m not doing any polish at…

Touch Gestures

I introduced the touch gestures to the project. It’s now possible to use the tap to move the character and shoot (targeting a foe) and draw a diagonal left/right to trigger a sword slash. I didn’t do any polish in on the animation speeds nor the blendings (for transitions..) so it’s might seem a bit glitchy…

Slash Right animation

Simple sword slash animation from right to left. The one from left to right is work in progress ! I’ll probably play this faster in the actual game ! I can’t wait to add some nice movement FX such as trails !