Zooming in the editor

Since I’m done with coding for this weekend, I took some time to make a video. It’s just showing the zooming feature… Advertisements

First try

Well, it’s time to do some real testing now !! I tried few things in one little level… I’d better warn you it’s not awesome, but I did it without adding a single line of code ! I just used state machines to check inputs, trigger actions, enable gravity and so on. And I think…

Level Event Manager !

Oh Yeah ! I finally did it. It’s working ! It’s easy to use ! It’s so cool ! Maybe you don’t even know yet what I’m talking about, but this feature is the one I’ve been thinking about for a looong time. It enables me to manage the different events in a level :…

Refactoring…

Hey, I’ve been working on several things these days. But the most boring one is REFACTORING… Since I keep on adding stuffs here and there, I can’t help noticing some codes don’t do the job anymore. Right now I’m refactoring my Action serialization due to the bones  I added. Before, the actions were saved in…

Level Editor Grid

I made the grid editable in the editor. Pressing the “Ctrl” button while moving an object snaps it on the grid. It may be useful to make the level design more precise. I gave it a try and I used the snap function, put the grid step to 16, and added 16×16 sprites.