At first, I thought I would do the level chooser as a level map in 3D with some assets from the levels themselves. Yeah right. Truth is it would:
- Add an extra scene navigation
- Be bad for performances (if overloaded with assets)
- Not bring much to the game
- Take way to much time and effort
That being said, I still like the idea. It’s just it would require lots of time to make it nicely and have a proper navigation (with less clicks to reach a level).
So I decided to go with the cheap solution: level buttons!
As you can tell each level’s rating is based on the goals to achieve. Each level will have different goals. But I think “Collect X golden coins” and “Free 3 rabbits” will be the most common.
Alright, I’ll now do sample level and see if the whole logic is properly working!