Having Fun with FX

I added some FX from Mercury (Particle Fx engine) to my character run animation and added a gun and bullets. Someone asked me if the actions were hard coded. Well, no, it’s not. I’m using the timeline I created before to add a movement to the animation (for example translation interpolation with two points or…

FX with Mercury

Here comes the other part of the previous video : It shows how do I do to trigger FX based on Mercury (FX engine) with my state machines. Mercury provides a stand alone application to create FX, then you just have to import the XML and images in your project, add some code, and then you…

Refactoring…

Hey, I’ve been working on several things these days. But the most boring one is REFACTORING… Since I keep on adding stuffs here and there, I can’t help noticing some codes don’t do the job anymore. Right now I’m refactoring my Action serialization due to the bones  I added. Before, the actions were saved in…