Laser

I’m still adding some non-beat’em all mechanics… The more I speak about such gameplay mechanics the more I feel like I should clarify something. The game will most likely be about ~80% of battles (enemy waves) and ~20% of exploration with platforms and mini games. So the main part of it is really about kicking some…

Block Mini Game

I don’t remember mentioning it but I designed few mini games. Nothing crazy huh..? I’m only keeping design I can easily implement. Here is the first of them : The block moving. The current state is missing some texturing and FX, but it gives you an idea. The goal is to move a block from a…