Now working on gameplay

I’m done with my camera re-factoring. It’s now working smoothly ! So it’s time to go back to gameplay ! There are so many things to do, I don’t even know where to start… I watched some contra like indie games trailers lately (“Intrusion” for ex). I’m really amazed every time I watch those videos… It…

Re-factoring !!

This one is just a post to say I’m still working !! But right now I’m doing some re-factoring again. The whole thing keeps on growing so I have to be careful with my code. I trashed my old camera to make a new one… The fact is the old one couldn’t handle zooming nor rotating without…

Engine now toolkitable

To extend the engine’s content, now I just have to specify an assembly in the App.config of my engine and it will load the dll on the fly. What does it mean so far ? – I can create a new “toolkit” project with a reference to the engine core dll ; – Then I add…

Re-factoring is sooo boring, but it’s so important !

I’m digging in my engine code more and more and it’s a real pain to make changes ! I’m trying to make it toolkit-able  so that I can add some new core classes to the engine without even changing the engine itself. It could be great if I intend to share the engine one day. People could…

Refactoring…

Hey, I’ve been working on several things these days. But the most boring one is REFACTORING… Since I keep on adding stuffs here and there, I can’t help noticing some codes don’t do the job anymore. Right now I’m refactoring my Action serialization due to the bones  I added. Before, the actions were saved in…

Hierarchy

I’m almost done with refactoring (some parts are still horrible though). But the code looks cleaner ! I stopped my refactoring to add a little feature to the editor (and engine) : hierarchy. You can now attach an object to another one if they should be moving together and so on (Father node moves its childs)….