Game Dev

TODO List 2

This weekend I’ll try to do :

– A custom State Machine to handle events in levels ; ~4h

– Methods to display texts / dialogs ; ~2-3h

– Methods to play sounds and musics in editor. ~2h

Then, that’s all, I’ll start a “demo”. My game concept is not good enough to start a real game. I’ll use some sprites from different games as placeholders and credit them. I can’t draw my own placeholders, it would take ages…

Looks cool, huh ?