Debugging an Android app

Hey there, I’ve been debugging my Unity app using “popups” the whole time… Truth is I was too lazy to look for an other solution. Last week I integrated OpenIAB (pluggin for app purchase) and my app crashed again and again at launch. After some “google-ing” I figured out, actually, I could get a debug…

MediaPlayer class

I checked some things about the submission process lately, and I discovered the way I played musics would just help me to fail the certification… I used to play music that way (not my actual code, it’s just an example) : SoundEffect soundEffect = content.Load<SoundEffect>(“Sounds/mySong”); SoundEffectInstance songInstance = soundEffect.CreateInstance(); songInstance.IsLooped = true; songInstance.Play(); Well, it…

Color Picker

I added a color picker to every editable color field (for object, animation, or configs). Here is the example in the “Ground Editor” : By the way, it’s in this editor I put colmaps on static objects (the green dots and lines form the colmap). You may find the color picker tutorial I used here…