Camera Go To

I just implemented a simple Camera “go to, then focus” behaviour to show point of interest on demand. It’ll help me to show the player where he should go and so on. In addition the player is entering a “blocked” state whenever the camera is doing a “go to”. It means the player cannot do…

Localization

I decided to change a bit the way I’m building the game. So far I just implemented every features I had in mind… But the problem is the list is growing every single day ! If I continue like this, the game won’t be done before the fall of humanity 🙂 Instead I decided to…

Doors and Switches

I’m finally back !! I left for a business trip, then I had some vacation and finally I was too tired to work on my projects. But now my batteries are up for some time ! Let’s continue making games ! During my flight I added the switch and door logic. The switch can trigger…

Square²

  I’m not done yet with little random games.. I published an other one using my same block sliding code base. If you played or checked my previous game Rubic, then this Square² is just the Survival mode from it. I polished the look and feel (flat and simple), the animations, added some camera shake and…

Shuffle on iOS and Android

Shuffle is now available on iOS and Android ! Still, keep in mind it’s just a basic game !! Have fun ! iOS : https://itunes.apple.com/us/app/shuffle-puzzle/id1265416104?ls=1&mt=8 Android : https://play.google.com/store/apps/details?id=com.funkygames.shuffle Try it, rate it 🙂

Goodbye Rubic, Hello Shuffle !

As I explained in my previous post, I lately worked on a new version of my previous mobile game “Rubic”. Actually, this new game is just the puzzle mode from Rubic. I did some refactoring and refreshed a bit the whole look and feel ! I named this new game “Shuffle”. Each level is a…

Gunner Cat

The gunner cat AI is done ! It’s a pretty basic one. The cat is walking till getting in range without any obstacle between you and him. Then it fires. If the player is too close, the cat will hit with close combat attack. I plan to do a cat able to take cover as…

Battle sequence

The battle waves mechanism is now ready ! The player has to clear a zone before being able to continue the adventure. It enables me to design the levels without thinking about mechanics conflicts such as mini game while enemies are there, jumping while enemies are there and so on. On the other hand it…

Spawn failure !

As I mentioned before I’m doing some scripts to handle “Battle waves”. Well I started with the basics : enter a zone = get a free cat. Well, here I just missed to switch off the spawner after a specific number of spawns in my code. It resulted in an infinite spawn machine making hundreds…

Capsule Spawner Done !

Yeah !! It’s now done ! Enemies can spawn with this space capsule ! It will add some dynamism in the foes apparitions. I can easily make other capsules (skins or sizes) so it’s a great reusable asset I think ! Again, the hero will have to face an invasion from outer space. I increased…

Caspsule landing

The capsule spawner is almost done ! I just need to add the cat inside, animate the door and animate the cat (jumping out). Almost there ! From a different point of view : I guess one concern at some point will be the fact the player may be right at the landing spot !…

Enemy spawns

I did say in the past that the game would be organized with battle waves.. There will be dedicated locations for battles so that you need to clear a zone before being able to move forward. Then the difficulty here is to spawn enemies without seing them popping on the screen. Classic ! While trying…