Game Dev

Level 2-2 completed!

The level 2-2 is done! That’s the twelfth level already! I’m excited and sure I’ll manage to reach my target: 30 levels for a first release.

I decided to remove the “Friendly fires”… It was way too hardcore. I was killing the other rabbit all the time. Still, this is quite a tough level. I needed to unlock plenty of upgrades to make sure I could complete the level in the video.

I really wonder if a regular player would be able to complete it. Well I hope a regular player would farm to get enough money or just pay to get the upgrades faster (yeah, I really hope so).

The level is introducing a new rabbit, the Mountain Cat and the crystals that require an explosion. Those crystals will re-appear in different levels (especially when the mecha will be involved! Can’t wait).

That’s one more level done. Let’s move to the next one!
Next one will simply be a level where you need to find all the Mountain Cats and kill them. It’s nothing fancy so it should be done quickly.
I already listed all the levels I will be doing for this second world. I just have few doubts for level 5 and 6. Everything else should be quite smooth.

Game Dev

Loot boxes

I’m currently implementing some feedbacks I got from the testers. Just like the “combo shields” this new suggestion seemed really interesting to me. The idea here is to have “loot boxes”. Whenever the player gets 3 stars on a level he will have to open a box with a random reward.

Of. course, some items will be quite hard to unlock (based on a simple rarity classification).

I still have some reward types to support (health, dash, masks, clothes). But the most important part is complete.

Game Dev

Combo Shields v2

I changed a bit their designs. In addition to the color pattern, I tried to give different shapes

Also I integrated those to some existing enemies already. Piece of a cake 🙂

Game Dev

Level 2-1 – Work in Progress

While I’m gathering feedbacks I’m starting adding more levels. I don’t plan to ship a release with only 10 levels.

The 2nd world’s setting will be in the mountains.

I’m trying to reuse the assets as much as possible to reduce the time of design… But I still have enemies and game mechanics to introduce, so this 2nd world will still be interesting I think 🙂

More to come soon.

Game Dev

Training Room

The tutorial being too short to explain all the mechanics, I added this simple level the player can access to learn some more on the gameplay and test his equipment.

All the possible gestures are explained there.

This was not really mandatory… I did again something that delay the release! I know! But it’s done!

Game Dev


I just wanted to get some more clothes. Just for fun. Because I wanted to have Ninja outfit for a while. So I did it and some more.

I like it!
Any similarity with an existing character is just a coincidence!
Steam Punk

Making an outfit is really easy. Especially considering I’m not doing much details there! So making the hitman for example was 5 mins approx!

So now I got 10 different outfits already! Let’s stop there for now… It was not even necessary to begin with!

Let’s go back to more important topics!

Game Dev


I added some guns to the game. I don’t think it does much difference but I hope people will still try those. There are 6 guns so far with different behaviour:

  • Cyber Gun: Default gun with low fire rate and 1 damage per bullet
  • Double: Lower fire rate than previous gun but fires 2 bullets at a time
  • Blaster: Slower bullet, one bullet at a time but higher fire rate
  • Desperados: High velocity bullet, Slow fire rate, 2 damages per bullet
  • Charger: You need to charge the bullet and release it. The longer it’s charged higher are the damages
  • Laser: Good fire rate, bullet go through enemies, 2 damages per bullet
Charger Gun

This will do for a first version. I need to find the right pricing for all of the items though. It’s a pain.

Here is a record of the game running on mobile with the sounds integrated! It showcases one of the guns (charger):

So wha’s left?

  • Make an introduction with sketches
  • Adjust the pricing of the items
  • Integrate ads
  • Integrate analytics tools
  • Integrate in app purchases
  • Put some “Coming Soon” messages on features not implemented (online mode, Level World 2…)
  • Create some community pages

And then release a version 🙂

Game Dev

Pause Menu

Right, it was about time…

Initially I thought this menu would have more option. But after all I decided to go with the essential. I’ll see in the future if anything else is needed.

I’m almost done integrating the sounds.

I hope by end of next week I can make some builds for a Beta!

Digital art, Game Dev

Level 10!

Alright, level 10 is complete!!

I still have to make a bit of polish to have a proper introduction of the boss and a proper death. Here it’s clearly cheap.

Anyway, it’s ok to do some playtest from that I guess.

Overall, I think this game is ok-ish. It still lacks a soul though. I feel like there is nothing fancy about it! But I still have to finish it and let players juge it.

I’m also working on some sketches to advertise the game…

Untitled_Artwork 2.jpg

I’ll try to do many like this one.

Game Dev

Level 9 completed

I just completed the level 9!! Yeah!

Ok, it was easier to build than previous levels since it’s just a patchwork of everything but still I feel like it’s the most enjoyable of the levels. It has real tough fights 🙂

One more level and it will be good enough for a beta and gather some feedbacks.
Still, before the beta I will have to integrate sounds all over the place!

The level 10 should be quick to make. It will be a Boss. I’m thinking about using a “heavy charger cat” for that… It should do the job (Heavy Charger Cat).