Game Dev

Game Start!

A friend of mine told me, after reading previous posts on jet pack shooter, that it was time for me to stop screwing up with features and that I should start the game at last, to release a first version as MVP (Most Valuable Product). Well, darn, I know he is right. Still, I’m sure the game has nothing yet that will make it unique and possibly successful.

But I decided to follow the advice and develop features “when needed”. So, I finally started the introduction level !

Here come some screenshots. I don’t want to show a video for now because the introduction stops abruptly where I am right now.

This introduction level will end when the main character get his sword and gun. It’s a basic and short level composed of 2 areas (green area and prison). I’m also applying a shader for the ambiant colors. It makes it a bit less flashy I think.

Here is the full level from the editor view :

Intro_level_overview.JPG

I’ll do a video as soon as the final part of the level is done… I’m doing some animations for that !

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Game Dev

Proto Map

I’m building a quick and dirty proto map at the moment.

I’m a pure newbie in level design but so far I can say it’s both awesome and painful. “Awesome” because I’m using some Unity features I didn’t use till then and I like what I’m learning (terrain painting, navigation baking..) but “painful” when it comes to actually build something great. At the moment, I’m just building a sandbox where I’ll play with all my game mechanics. But I already feel the pain of building an actual level ! Darn, I’m getting more and more amazed by level designer’s work. I’ll have to study a bit before getting into the levels creation or else I’ll end up insane.

protomap01

Right now, I’m doing some tests on mobile. It’s working just great. I’m also doing some gameplay twicks thanks to some people testing that for me at work. That’s pretty important to have people testing the gameplay early in the process I think. It’s even more important when you’re building a game all by yourself… I already changed a lot of times the interactivity thanks to that. And now that I compare the current state to what I designed initially I’m glad other people around came up with better ideas.

Btw, Happy new year ! I wish you all the best for 2017 !