Game Dev

Slash Doors

I felt like the only door I created so far was not enough for the entire game. So I’ve been thinking about something else leveraging on the gameplay specificity. Wait. Let’s be honest already: I stole the idea from Red Steel 2 (Wii Game using the Wii Motion Plus).

Screenshot 2019-06-22 at 18.37.09

The “Slash Doors” (temporary name) require the player to do directional slashes to get them opened. Easy. An arrow indicates the direction of the slash needed.


Even though there is no side effect when the player does a wrong slash, I’m thinking to make a good use of this in timed level where you need to be accurate if you want to survive.

Alright, let’s go back to my limited ammo concern… I decided to limit the ammo per gun. Yeah, it’s a bit of a shift and it will impact the gameplay but I think it’s a good thing. I’ll be able to have a nice variety of guns and hopefully some more of your money! I mean it. Hope helps us all to move forward, right? 🙂

Game Dev

First Shader !!

I saw some interesting effects in some games like Red Steel 2 (shock waves and so on). I tried to make something like that while learning how to code pixel shaders…

It took me ages, but looks interesting :

Should be cool with some explosion effects and particles !! 🙂