Jet Pack

Right now I’m making a quick Space Invider like gameplay. The idea is just to have some more variety. I made this basic jet pack with no ref under Blender. It was quite fast. Then I did a pretty basic idle animation for the rabbit and attached the whole thing together. The FX is the…

Combo sequence fixed !

I’m now referring to the moment the player has to draw specific shapes to trigger the super attack as “combo sequence”. I just fixed most of the recognition issues I had. It’s now working pretty smoothly. I did a bit of styling. I hope it’s still easy to read. But I don’t want to make…

Stunning the charger

As I said in my previous post the charger is meant to be stunned when hitting a wall. Check this gif for a demo. I changed the standing up transition to make it less fast. It’s way smoother right now. I really like this mini boss !! A friend of mine suggested that I should…

Heavy Charger

The Heavy Charger Cat is done ! It’s a stupid big cat rushing on you and killing his friends by accident in the process. Check the gif in the previous post for a good example. I feel more and more confortable with Blender. Even if I know I’m doing bad quality animation because I’m not focusing…

Heavy Cat mesh

I’m introducing a last basic enemy class : The Heavy Cat. You can probably tell I didn’t invest much in the modelling here. I’m convinced it’s not worth spending time on that for such a little game 🙂 Here I’m not only recycling the default cat mesh but also its rigging so that all animations…

Armored Cat

Here it comes ! The armored cat ! I did a quick and dirty armor mesh with Blender + an even quicker and dirtier texturing. And I finally put it on my regular cat enemy. TADA! Ugly, I know ! But I feel like polishing is not a good thing for now ! Let’s focus…

Enemy spawns

I did say in the past that the game would be organized with battle waves.. There will be dedicated locations for battles so that you need to clear a zone before being able to move forward. Then the difficulty here is to spawn enemies without seing them popping on the screen. Classic ! While trying…

Low poly gun

I did a quick and dirty modeling + texturing of the gun. The result is a failure to me, but it was still worth trying : It’s really a rough low poly object. The texture is pretty bad but the gun is ready to be used. On Sketchfab : https://skfb.ly/6rzCF  

Din in Unity

I just imported my NPC Din and his animations in my Unity project. I applied the shadowless toon shader I’m using for the game and looks not too bad I think ! I won’t start working on dialogs and promps just yet. Here I mainly wanted to play again with Blender and this character was…

“Din” walk cycle

Here comes my walk cycle for my first NPC, code name “Din”. I suck with naming characters, really. I just named the files with the first random things that come to my mind. So in the future any name may change. Here, after a quick search “Din” means “religion” in arabic. Haha. But Din is…

First NPC WIP

As I said in a previous post about NPCs I plan to do some characters whose only purpose will be to talk to the main character during tutorials or for short story telling sequences. There won’t be anything like a proper story, huh ? I’m just thinking about something basic. So, the first NPC is work in…