Jumping

I added a jump animation. It will be the last crossing type for now. I designed a kind of crossing mini game but I won’t implement it before I get the rest of the gameplay done. I’m thinking about putting some traps requiring good jump timing but it will come later as well. The whole…

Wall climbing in Unity

There it is ! After having “fun” with offlinks meshes I managed to integrate my first crossing animations. I did a mid-hight climb and fall. The result isn’t too bad. It’s leading to some new AI logic though. I didn’t really think about what the enemies should do while you’re up and for some reasons…

Wall climbing

As I mentioned in a previous post I’m thinking about adding some plateformer elements in the gameplay. I’m designing wall climbing, jumping, wall sliding (top to bottom) and maybe side wall riding. But all of them will be only  possible from dedicated locations. The player will have to tap on a “jump” icon or something as…

Back to Unity

I’m now integrating the first enemy in Unity. Looks like the cell shading style fits nicely. I think I’ll put this boss aside for now. Because, I plan to give it some specific behaviours and at this stage I don’t have a proper state machine logic for AIs yet. I’ll move to the design of…

WM walk cycle

Symple walk cycle for the boss. In the actual game I’ll add some smoke FX on each step and make the whole animation slower. He doesn’t seem so heavy yet. I like the way the arms are swinging though. I did a rough weight paint… There are still some glitches I’ll fix later. But anyway…

Actions in Unity

I’m back in Unity. I’m making the scripts and state machines for the character. Again, don’t pay attention to the background environment. It’s not mine. I’ll now do a placeholder map with some static targets and then do some testing on mobile.

Slash Right animation

Simple sword slash animation from right to left. The one from left to right is work in progress ! I’ll probably play this faster in the actual game ! I can’t wait to add some nice movement FX such as trails !

Static gun shoot

Here comes the simple gun shoot animation, when the player isn’t moving. Based on the fire rate, the animation will play faster/slower in actual game… I’m not doing any polish on the animations for now so it should be pretty fast to make some more.

New look

After some feedbacks, I changed the eyes. He probably looks less psycho… Somehow… Darn, I can’t wait to get some gameplay done. Days are way too short.

First try in Unity

I just tried integrating my Blender character in Unity and adding some controllers and physics to it. I only used the Idle and the Run animations. I wonder if the Walk will actually be used… I added a toon shader to the mesh just for the test. I like this design with outlines. I didn’t…

Idle cycle

Very simple idle animation ! I will most likely play the animation slower in the actual game. But still, right now I had fun matching the foot rythm with some heavy metal songs. Give it a try with some Iron Maiden ! The gif has low frame rate (and is not looping properly) but you can let your…

Run cycle

Simple run animation. I’m not focusing too much on the arms animation. Anyway, this character is for a mobile game so I don’t feel like spending time on polishing the moves. Next steps : Idle animation + 2 simple weapons + 2 attack animations And then I’ll be good to start properly ! Some friends keep…