First try

Well, it’s time to do some real testing now !! I tried few things in one little level… I’d better warn you it’s not awesome, but I did it without adding a single line of code ! I just used state machines to check inputs, trigger actions, enable gravity and so on. And I think…

FX with Mercury

Here comes the other part of the previous video : It shows how do I do to trigger FX based on Mercury (FX engine) with my┬ástate machines. Mercury provides a stand alone application to create FX, then you just have to import the XML and images in your project, add some code, and then you…

Play Sound

I’m done with the sound ! That was easy actually. I just did some methods to play/pause/stop/loop sounds and enabled calls from animations and state machines. I tried it with a simple state machine and it worked fine. I did a simple music for this test, you might find it there : ConflictZone.mp3 It’s just…

WIP 2 : State Machine

Hey there, Did I say I’ll comment my engine status monday ? Today is monday, huh ? Actually it’s hard to work with a real planning, since I’m working on my project only during my spare time. But still, I’m doing my best. I’ve been working on my “state ┬ámachine” editor during the whole month….

WIP : State Machine

I did some testing on animations and collisions and it works just fiiiiine. I should make some videos but I’m quite bored (takes time too). To check the collision I added a bounding volume to my objects. It’s just a polygon (I convert every concave polygons into several convex one to make the whole calculation…