Game Start!

A friend of mine told me, after reading previous posts on jet pack shooter, that it was time for me to stop screwing up with features and that I should start the game at last, to release a first version as MVP (Most Valuable Product). Well, darn, I know he is right. Still, I’m sure…

Clouds

Infinite scrolling with clouds. Nothing much. I’ll now add some basic firing enemies, then I’ll add the perks and finally I’ll make a simple phase where the player will have to avoid obstacle. And then, it’ll be all done. Bosses will come later (when assembling levels).

Shooting some drones

I’m just doing some tests with dummy foes and random spawn patterns. And no need to mention the size of the explosions is way too big! But you should get the idea. Note that this mode is not meant to be a hardcore mode ! It’s just to get some variety so I think I’ll…

It scrolls !

I’m still working on that “jet pack” mode ! I just completed the integration of the character’s gun as the weapon of the jet pack. It means the weapon used here is the same used in the normal mode ! I hope it makes sense! My plan is to make the player “pay” to get…

Jet Pack

Right now I’m making a quick Space Invider like gameplay. The idea is just to have some more variety. I made this basic jet pack with no ref under Blender. It was quite fast. Then I did a pretty basic idle animation for the rabbit and attached the whole thing together. The FX is the…

Rabbit Rescue

One of the goals in each level will be to find 3 hidden cages and free the little rabbits there. I hear you saying I played Rayman too much. True enough ! Note that I plan to have more textures for the regular NPC. But here I’m still using the only one I have so…

Exploding barrels

Everything is in the title ! I just implemented an exploding barrel ! It was pretty fast to do and I think the reusability potential is high ! I do have some gameplay ideas involving those. I can’t wait ! Note that the damages count on the player at the end of the record here…

Armored Heavies

Of course, I put some armors on the heavy gunner and charger. The idea is the same as other enemies wearing armors : the gun has no effect till the armor is broken. Here I tried to handle both of them at the same time. Well, that’s a pretty tough challenge ! At some point…

Heavy Gunner

Here comes the second “Heavy cat”. That’s the gunner. It’s simply a gunner cat with heavy damages in close combat and shooting 1 to 10 bullets in a row. Once the ten bullets sequence is over, the heavy gunner will have to reload. That’s the moment when he can be easily damaged ! I think…

Combo sequence fixed !

I’m now referring to the moment the player has to draw specific shapes to trigger the super attack as “combo sequence”. I just fixed most of the recognition issues I had. It’s now working pretty smoothly. I did a bit of styling. I hope it’s still easy to read. But I don’t want to make…

Super Attacks v2

I changed the way to trigger super attacks. Before you had just to collect red orbs to fill your super gauge and then press the button. I liked the fact it was pretty casual that way. but I didn’t like the button placement. It took way too much space and I didn’t feel like a…

Door

I updated the door logic and put a proper texture. I didn’t paint this. As I said in an old post, I’m trying to mainly focus on modeling the characters. Most of the other assets (beside the crates, few weapons and the spawning capsule) are from free or paid packs. This one is a free…