Safe Place

I’m still around, huh? I’m building the “Safe Place” or the “Hub”.. It’s where you can upgrade your skills and access to levels. The NPCs are the same for now but I plan to give them different colors (soon enough). Now, I’ll make the first level. I’ll do the level screen and the shop screens…

First 3 minutes

I completed the introduction ! The introduction will be used as a tutorial and put a bit of context to the game. It will be possible to skip it. I’ll also make some images later to explain properly how to use the sword (swipe) and the gun (hold).

Animated Bridge

I like it already, really 🙂 I had a hard time working with Unity offmesh links and runtime Nav Mesh surfaces, but I like the result. I made the whole thing generic enough to even do bigger or smaller bridges with few configs. This bridge is also for the tutorial level… The switch will not…

Crystals

Crystals are obstacles you can only destroy with a sword. It’s something I require for my tutorial level to enforce the player to use the sword. Then I’ll probably reuse it inside of levels randomly. I should be able to share some more on the introduction by tomorrow.

Game Start!

A friend of mine told me, after reading previous posts on jet pack shooter, that it was time for me to stop screwing up with features and that I should start the game at last, to release a first version as MVP (Most Valuable Product). Well, darn, I know he is right. Still, I’m sure…

Clouds

Infinite scrolling with clouds. Nothing much. I’ll now add some basic firing enemies, then I’ll add the perks and finally I’ll make a simple phase where the player will have to avoid obstacle. And then, it’ll be all done. Bosses will come later (when assembling levels).

Shooting some drones

I’m just doing some tests with dummy foes and random spawn patterns. And no need to mention the size of the explosions is way too big! But you should get the idea. Note that this mode is not meant to be a hardcore mode ! It’s just to get some variety so I think I’ll…

It scrolls !

I’m still working on that “jet pack” mode ! I just completed the integration of the character’s gun as the weapon of the jet pack. It means the weapon used here is the same used in the normal mode ! I hope it makes sense! My plan is to make the player “pay” to get…

Jet Pack

Right now I’m making a quick Space Invider like gameplay. The idea is just to have some more variety. I made this basic jet pack with no ref under Blender. It was quite fast. Then I did a pretty basic idle animation for the rabbit and attached the whole thing together. The FX is the…

Rabbit Rescue

One of the goals in each level will be to find 3 hidden cages and free the little rabbits there. I hear you saying I played Rayman too much. True enough ! Note that I plan to have more textures for the regular NPC. But here I’m still using the only one I have so…

Exploding barrels

Everything is in the title ! I just implemented an exploding barrel ! It was pretty fast to do and I think the reusability potential is high ! I do have some gameplay ideas involving those. I can’t wait ! Note that the damages count on the player at the end of the record here…

Armored Heavies

Of course, I put some armors on the heavy gunner and charger. The idea is the same as other enemies wearing armors : the gun has no effect till the armor is broken. Here I tried to handle both of them at the same time. Well, that’s a pretty tough challenge ! At some point…