The level 5 will be the first level with a shooting sequence.
The level starts with the introduction of another NPC. He will be present in some of the following levels where technology is involved (should be level 8 and 10).
The level 5 reuses the work I previously did on the shooter mode. I’m making the AIs to have a basic variety of enemies. It’s really inspired of various Space Invaders like games. And I really want to keep my 2D/3D work to the bare minimum here. I just created some basic animations and I’m using the same jet pack for everybody. It’s low cost but with a bit of colors and sFX it starts to be ok.
There is a fourth enemy that I’ll do who will be firing bullets in 3 directions. And finally I’ll do a simple boss. So far so good.
I hope I can finish this by the end of the week and get back to classic levels!
In the level 4 I introduced the gunners and I realised they didn’t really stand out.
It was not really easy to noticed the difference in the texture: Gunner cats wear red pants, but that was it. I just added a mask so whenever we see a masked enemy we know it’s a gunner:
Same goes for the Heavy Gunner (who will appear really later):
Same goes for the flying cats of the level 5. Yeah, level 5 got flying cats… 🐱
This third ans last part is under the rain again and it finally introduces 2 things:
Scripted bridges: Just like in the introduction of the level (showing the scripted event with the cats), destroying an explosive barrel will trigger the fall of a rock. Here it will enable the player to cross.
I’ll reuse this mechanic later for sure!
Cat gunners: In the introduction one gunner shot the explosive barrel so I thought it could be a good level to introduce it as the last enemy of the level. I feels like it’s a bit tough but I’ll have to let some people try it so I can adjust.
Alright: 4 levels completed. Let’s proceed with the next one! 💪
I’m currently working on the customization of the character.
I decided to give more personality to the rabbit in the process. So I changed a lot his texture.
The red lines around the eyes are seams from Blender… Well I’m not an expert but I finally understood it was a mistake to “cut” the eyes from the face to begin with (at least for such a flat design). I learnt my lesson.
Regarding his new facial expression, I had some feedbacks saying he looked quite angry. I guess it’s fine since he kills cats.
My plan is to do 2 other skins at some point and call those “new characters”, change slightly the gameplay and sell them as an in-app purchases. Why not?
Anyway, if you don’t like the colors you can change that. Check my following post for more on the customization.