After making so many changes, I decided to make a basic news popup to share the release updates. I know just few people are playing it but at least, I want them to be informed of the changes!
That’s how it looks like.
I’ll submit this version to Apple in coming days. I’m currently testing it a bit more.
The level 5 will be the first level with a shooting sequence.
The level starts with the introduction of another NPC. He will be present in some of the following levels where technology is involved (should be level 8 and 10).
The level 5 reuses the work I previously did on the shooter mode. I’m making the AIs to have a basic variety of enemies. It’s really inspired of various Space Invaders like games. And I really want to keep my 2D/3D work to the bare minimum here. I just created some basic animations and I’m using the same jet pack for everybody. It’s low cost but with a bit of colors and sFX it starts to be ok.
There is a fourth enemy that I’ll do who will be firing bullets in 3 directions. And finally I’ll do a simple boss. So far so good.
I hope I can finish this by the end of the week and get back to classic levels!
In the level 4 I introduced the gunners and I realised they didn’t really stand out.
It was not really easy to noticed the difference in the texture: Gunner cats wear red pants, but that was it. I just added a mask so whenever we see a masked enemy we know it’s a gunner:
Same goes for the Heavy Gunner (who will appear really later):
Same goes for the flying cats of the level 5. Yeah, level 5 got flying cats… 🐱
This third ans last part is under the rain again and it finally introduces 2 things:
Scripted bridges: Just like in the introduction of the level (showing the scripted event with the cats), destroying an explosive barrel will trigger the fall of a rock. Here it will enable the player to cross.
I’ll reuse this mechanic later for sure!
Cat gunners: In the introduction one gunner shot the explosive barrel so I thought it could be a good level to introduce it as the last enemy of the level. I feels like it’s a bit tough but I’ll have to let some people try it so I can adjust.
Alright: 4 levels completed. Let’s proceed with the next one! 💪
As mentioned in the previous post, part of the level 4 is happening in an underground.
Nothing fancy there. It reuses most of previously introduced enemies, props and mechanisms. The length of this part is slightly longer than previous though.
I’m currently working on the customization of the character.
I decided to give more personality to the rabbit in the process. So I changed a lot his texture.
The red lines around the eyes are seams from Blender… Well I’m not an expert but I finally understood it was a mistake to “cut” the eyes from the face to begin with (at least for such a flat design). I learnt my lesson.
Regarding his new facial expression, I had some feedbacks saying he looked quite angry. I guess it’s fine since he kills cats.
My plan is to do 2 other skins at some point and call those “new characters”, change slightly the gameplay and sell them as an in-app purchases. Why not?
Anyway, if you don’t like the colors you can change that. Check my following post for more on the customization.